This game was created during the first semester of my second year of my Games Development course as an introduction to the Unity engine.
The aim of the game is to simply progress to the end of all three levels without being killed by the zombies that have taken over the spaceship.
This game was a lot of fun to make, especially as I was discovering features of the Unity engine as I was developing the game. This is also my first project where the models were created in 3DS Max instead of Blender. The idea itself was born out of my love for action horror games, and I hope to make more projects in the future where I can explore this genre further.
As always, the link below will take you to the repository for the game, which contains the Unity project and assets.