This is the second and final game I created in the first year of my Games Development course. Unlike the Pacman Clone game, this uses OpenGL 3D graphics. The aim of the game is to simply dodge asteroids that fly towards you for as long as possible.

I’m a lot less proud of this game compared to the Pacman Clone game, mainly due it being a lot less fun overall. You’ll probably notice from the screenshot that all of the models in the game are primitive objects. This is because I couldn’t get an OBJ loader to work in time for submission. As a result, the rest of the game suffered too. It doesn’t even have audio!

Here is a link to the repository if you want to try the game yourself.

Asteroid Navigator